> [!infobox|left wikipedia]
> # Silk Rope
> ![[rope silk - michael fitzhywel.webp|cover hsmall]]
> ##### Stats
> | | |
> | ---- | ---- |
> | **Category** | Adventuring Gear |
> | **Weight** | 5 lbs. |
> | **Cost** | 10 GP |
> | **Tags** | Adventuring Gear |
# Description
A Rope is 50 feet long and has 2 Hit Points.
As a Utilise action, you can tie a knot with a Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check.
You can bind an unwilling creature with the Rope only if the creature is [[Conditions#Grappled|Grappled]], [[Conditions#Incapacitated|Incapacitated]], or [[Conditions#Restrained|Restrained]]. If the creature's legs are bound, the creature is Restrained until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.
# Credit
Information taken from the _Player's Handbook (2014)_ and the _Player's Handbook (2024)_.
Image credit: Adventuring Gear: Tools – Michael Fitzhywel \[[Artstation link](https://www.artstation.com/artwork/Q2aBZ)]