> [!infobox|left wikipedia]
> # Hunting Trap
> ![[hunting trap - michael fitzhywel.webp|cover hsmall]]
> ##### Stats
> | | |
> | ---- | ---- |
> | **Category** | Adventuring Gear |
> | **Weight** | 25 lbs. |
> | **Cost** | 5 GP |
> | **Tags** | Adventuring Gear |
# Description
As a Utilise action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the centre. The trap is affixed by a heavy chain to an immobile object, such as a tree or a [[Iron Spike|Spike]] driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature.
# Credit
Information taken from the _Player's Handbook (2024)_.
Image credit: Adventuring Gear – Michael Fitzhywel \[[Artstation link](https://www.artstation.com/artwork/WZZAG)]