These rules cover resting in the wilderness and in civilised areas.
# Short Rest
A Short Rest is a 1-hour period of downtime, during which a creature does nothing more strenuous than reading, talking, eating, or standing watch. To start a Short Rest, you must have at least 1 Hit Point.
**_Benefits of the Rest._** When you finish the rest, you gain the following benefits:
* **Spend Hit Point Dice.** You can spend one or more of your Hit Point Dice to regain Hit Points. For each Hit Point Die you spend in this way, roll the die and add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point). You can decide to spend an additional Hit Point Die after each roll.
* **Special Feature.** Some features are recharged by a Short Rest. If you have such a feature, it recharges in the way specified in its description.
**_Interrupting the Rest._** A Short Rest is stopped by the following interruptions:
* Rolling Initiative
* Casting a spell other than a cantrip
* Taking any damage
An interrupted Short Rest confers no benefits.
# Long Rest
A Long Rest is a period of extended downtime – at least 8 hours – available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
During sleep, you have the [[Conditions#Unconscious|Unconscious]] condition. After you finish a Long Rest, you must wait at least 16 hours before starting another one.
**_Benefits of the Rest._** To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits:
* **Regain All HP.** You regain all lost Hit Points and all spent Hit Point Dice. If your Hit Point maximum was reduced, it returns to normal.
* **Ability Scores Restored.** If any of your ability scores were reduced, they return to normal.
* **Exhaustion Reduced.** If you have the [[Conditions#Exhaustion|Exhaustion]] condition, its level decreases by 1.
* **Special Feature.** Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description.
**_Interrupting the Rest._** A Long Rest is stopped by the following interruptions:
* Rolling Initiative
* Casting a spell other than a cantrip
* Taking any damage
* 1 hour of walking or other physical exertion
If you rested at least 1 hour before the interruption, you gain the benefits of a [[Resting#Short Rest|Short Rest]].
You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.
# Sleeping
This section is taken from _Xanathar's Guide to Everything_, page 77 \[[[D&D 5e XGTE.pdf#page=78|link]]].
Just as in the real world, D&D characters spend many hours sleeping, most often as part of a long rest. Most monsters also need to sleep. While a creature sleeps, it is subjected to the [[Conditions#Unconscious|Unconscious]] condition. Here are a few rules that expand on that basic fact.
## Waking Someone
A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or slap the creature awake. A sudden loud noise – such as yelling, thunder, or a ringing bell – also awakens someone that is sleeping naturally.
Whispers don't disturb sleep, unless a sleeper's passive Wisdom (Perception) score is 20 or higher and the whispers are within 10 feet of the sleeper. Speech at a normal volume awakens a sleeper if the environment is otherwise silent (no wind, birdsong, crickets, street sounds, or the like) and the sleeper has a passive Wisdom (Perception) score of 15 or higher.
## Sleeping in Armour
Sleeping in Light armour has no adverse effect on the wearer, but sleeping in Medium or Heavy armour makes it difficult to recover fully during a Long Rest.
When you finish a Long Rest during which you slept in Medium or Heavy armour, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of [[Conditions#Exhaustion|Exhaustion]], the rest doesn't reduce your Exhaustion level.
## Going without a Long Rest
A Long Rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures, use these rules.
Whenever you end a 24-hour period without finishing a Long Rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of [[Conditions#Exhaustion|Exhaustion]].
It becomes harder to fight off Exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a Long Rest. The DC resets to 10 when you finish a Long Rest.
# Lifestyle Expenses
Lifestyle expenses summarise the cost of living in a fantasy world. They cover lodging, food, equipment maintenance, and other necessities.
At the start of each week or month (DM's choice), choose a lifestyle below – Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic – and pay the price to sustain that lifestyle.
Lifestyles have no inherent consequences, but the DM might take them into account when determining risks or how others perceive your character.
#### Wretched (Free)
You survive via chance and charity. You're often exposed to natural dangers as a result of sleeping outside.
#### Squalid (1 sp per Day)
You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals.
#### Poor (2 sp per Day)
You spend frugally for your necessities.
#### Modest (1 gp per Day)
You support yourself at an average level.
#### Comfortable (2 gp per Day)
You spend modestly for your necessities and enjoy a few luxuries.
#### Wealthy (4 gp per Day)
You're accustomed to the finer things in life and might have servants.
#### Aristocratic (10 gp per Day)
You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
# Food, Drink, and Lodging
The **Food, Drink, and Lodging*** table gives prices for food and a single night's lodging. Prices for daily lodging and meals are included in your lifestyle's expenses.
**Food, Drink, and Lodging**
| Item | Cost |
| ------------------ | ----- |
| Ale (mug) | 4 cp |
| Bread (loaf) | 2 cp |
| Cheese (wedge) | 1 sp |
| _Inn Stay per Day_ | |
| -- Squalid | 7 cp |
| -- Poor | 1 sp |
| -- Modest | 5 sp |
| -- Comfortable | 8 sp |
| -- Wealthy | 2 gp |
| -- Aristocratic | 4 gp |
| _Meal_ | |
| -- Squalid | 1 cp |
| -- Poor | 2 cp |
| -- Modest | 1 sp |
| -- Comfortable | 2 sp |
| -- Wealthy | 3 sp |
| -- Aristocratic | 6 sp |
| _Wine (bottle)_ | |
| -- Common | 2 sp |
| -- Fine | 10 gp |